Desecrator Hag
Recursion that scales with the size of what you've lost: when it lands, it reaches into your graveyard and hauls back the biggest creature there, not the cheapest. That single design choice picks a side in the eternal black-green argument about what graveyard value is for. A card that fishes out your smallest body feeds sacrifice loops and aristocrat triggers; this one fetches the bomb you traded away or chump-blocked, which makes it a midrange reload rather than an engine piece. The 2/2 frame keeps the whole thing fair: four mana buys a fragile body and exactly one card back to your hand, and you only collect the payoff if you've already committed a real creature to the yard. Built on either color's mana alone (the hybrid pips let it slot into a mono-black or mono-green shell), it asks for an attrition deck that bleeds creatures in combat and wants the good ones back where it can recast them. The interesting axis is repetition: any effect that re-triggers an enter ability sends it digging again, each return climbing one rung down the power ladder to the next-biggest threat. Once on a chain it becomes a slow, grinding source of card advantage, contingent entirely on keeping a graveyard stocked with creatures worth retrieving. By itself, fair value; looped, a relentless way to draw your best bodies back one at a time, one return per trigger, ready to be cast again.


