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Moxonomy

Desecration Demon

Creature — Demon2 generic manaBlack manaBlack mana

Six power and flying for four mana is a body that should never have been legal at that rate, so the design pays for it with a Faustian bargain handed to the defending player: every combat, an opponent can trade a creature to keep this thing parked. The genius of the drawback is that it never costs the demon's controller anything directly. The tax is paid in your opponent's resources, and they choose whether to pay it. Against a grinding deck with chump fodder to spare, the demon idles, tapped down turn after turn while quietly fattening on counters. Against a deck that has run dry, or one with nothing it wants to sacrifice, it simply swings for six in the air and ends the game. That conditional symmetry is the whole strategic axis: the demon's value is set by the board state across the table, not by anything you do with it. It punishes empty boards and stalls against full ones, which makes it a clean payoff for aggressive black decks that flood the opposing graveyard faster than the opponent can refill it. The +1/+1 counter is the consolation prize the design grants when the bargain gets taken, turning each tap into a long-term threat that eventually outgrows whatever the opponent can afford to keep feeding it.

Desecration Demon (mm3)
MM3 · #66rare
Pricing
Normal: $0.43
Foil: $1.62
Oracle Text

Rules text

Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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