Desecrate Reality
The parity conceit is the whole design: this splits the battlefield into evens and odds and lets you act on both halves at once. The base mode is a multiplayer-shaped removal spell, hitting one even-costed permanent per opponent, so its value grows in a wide pod rather than stacking pressure on a single target. The exile clause and the reanimation clause are keyed to opposite parities, so the card never tries to recur what it just removed; even things leave, an odd thing comes back. The adamant rider dresses a mana-quality tax as a reward: paying with at least three colorless mana unlocks the reanimation, which quietly favors artifact ramp, mana rocks, and colorless lands over routing generic mana through colored sources. That is the tension in the cost. It is a genuinely colorless card, with no color identity of its own, which makes the adamant condition easier to meet in shells already leaning on Eldrazi and artifact acceleration. Note also that zero counts as even, folding token permanents and other zero-cost objects into the exile side and making the "even" bucket wider than it first reads. The result is a top-heavy, parity-gated toolbox at instant speed: a removal spell and a reanimation spell stapled together by an arithmetic rule, priced for the multiplayer table where both halves find enough targets to matter.

