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Moxonomy

Descent into Avernus

Enchantment2 generic manaRed mana

A doomsday clock that only the pilot winds, but the whole table hears ticking. Each of your upkeeps adds two counters, and that running total is simultaneously how much Treasure every player mints and how much damage every player eats. The symmetry is the tension: it is group ramp wearing the mask of a group slug, and the two halves escalate in lockstep, so the turn it pays out the most is the turn it burns the most. The Treasure is genuinely communal, distributed to everyone, but only the controller advances the counters, and only the controller had the first window to build a plan that spends the payout into a kill before the burn resolves again. That is the design's real question: not whether the wealth is worth the damage, but who is positioned to convert first. Because the burn hits each player rather than a chosen target, there is no politicking out of it once the counters are down; the escalation is inevitable and untargetable, and the only lever left is speed of conversion. The card asks for a deck already built to dump mana fast or close on burst damage, and it punishes the opponent who treats free Treasure as a gift with no invoice attached.

Descent into Avernus (pclb)
PCLB · #169srare
Pricing
Normal:
Foil: $14.06
Oracle Text

Rules text

At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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