Descendant of Soramaro
A repeatable look at the top of your library, scaled to a number you control by holding cards rather than spending them. Pay one and blue and you reorder the top X, where X is your hand size, but the operative word is reorder: nothing goes to the bottom, nothing gets drawn, nothing gets shuffled away. This is pure top-of-deck sequencing, closer in spirit to the upper half of Sensei's Divining Top than to scry. It produces no card advantage and digs no deeper than your grip allows; empty your hand and the ability stares back at you doing nothing. That is the design knot. The effect is strongest precisely when you are sitting on the most cards, which is the same condition that makes a 2/3 body a footnote: a deck running this out as a long-game engine is usually content to block while it arranges its draws. The unusual incentive is what makes the wizard worth a paragraph. Most four-drops want you to deploy your hand; this one rewards keeping it stocked, treating cards-in-hand not as fuel to burn but as the dial that widens how far the manipulation reaches. It asks a control or combo shell to value information and ordering as resources in themselves, to know its next several draws and line them up, and to accept that the moment you cash out your hand, the engine idles.
