Descend upon the Sinful
A board wipe that pays you back for the work you already did to fill a graveyard. The split is what makes the design sing: the exile clause keeps the sweep clean against recursion and indestructible threats, while the delirium rider rewards a deck that has been trading, cracking fetches, and pitching cards all game with a 4/4 flier the moment the dust settles. The structure inverts the usual cost of a wrath. Most sweepers leave you behind on board the turn you cast them, buying time but ceding tempo; this one can clear the table and immediately put back an Angel bigger than most of what it just exiled, turning a defensive reset into a forward step. The four-card-types threshold is the meaningful tension here: easy to hit in a graveyard-active deck, nearly impossible in a glassy control shell that does nothing but answer, so the Angel is a reward aimed squarely at midrange builds that grind rather than stall. That self-selection is the point. White rarely gets to combine unconditional removal with a body in the same card, and the delirium condition is what pays for it, gating the upside behind a deckbuilding commitment rather than handing it out flat. Exile-all-creatures is the floor; the Angel is the ceiling, and which one you get is decided by how your graveyard looked when you needed the sweep.




