Deranged Outcast
The body it pumps is happy to be itself, but the fuel is the point: every activation eats a Human, which means the card was built to cash in a tribe rather than reward a board state. Two +1/+1 counters per sacrifice is a steep return for a green effect, and the design quietly makes the cost the whole tension. With nothing to feed it, this is a 2/1 with a dead button. Surrounded by expendable Humans (and it can eat itself in a pinch), it converts a wide, fragile board into a single threat that suddenly outclasses removal it could otherwise walk into. That conversion math is what places it in the green-white Humans lineage, where going wide is easy and the problem is turning width into a clock before a sweeper resets the count. The counters being permanent matters more than the per-use rate suggests: each sacrifice is a one-time investment, so the card asks you to pick the right carrier and commit, not to drip value across a long game. It is an aggregator, the piece that decides which of your bodies survives the trade down to one.
