Deputized Protester
Point this Warrior at a single opponent and it swings as a 3/2: the melee trigger fires on every attack, so the printed 2/1 body is a number the creature almost never actually presents. The reward scales with how widely you commit. Send it into two players and it attacks as a 4/3; spread the assault across more, and it grows for each direction you declared, the bonus resetting at end of turn but cresting higher the wider your attack step. Menace layers a second tax on top: every defender needs two blockers to stop it, and finding two spare bodies gets expensive fast when each player is being pressured at once. The design logic is pure incentive engineering. It does not just reward attacking; it rewards attacking everyone, punishing the politically safe poke at one neighbor and pushing the aggressor to commit broadly. That makes it a creature whose ceiling tracks the shape of the game around it: serviceable when there is only one opponent to hit, escalating in proportion to how many directions you are willing to point the sword. It is a small piece, but it captures the whole thesis of the melee keyword: combat math that pays out most when you refuse to play it safe.

