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Moxonomy

Demonic Vigor

Enchantment — AuraBlack mana

An aura built to survive its own worst matchup. Most enchant-creature effects carry a tax written into their own existence: the two-for-one, where one removal spell answers the creature and the aura at once. The death-trigger softens that from an unusual direction. When the enchanted creature dies, the aura goes to the graveyard as expected, but the creature card returns to its owner's hand, so the body you spent mana on comes back to be recast (you will need a fresh copy of the buff to enchant it again). That clause reframes the whole investment: the resilience protects the creature, not the pump, which makes it a natural fit for go-wide and sacrifice-leaning builds where small bodies are meant to trade, die, and return. It is compact, color-pie-faithful black design: the +1/+1 is the smallest meaningful bump, and the return rider is low-stakes recursion that fits an aggressive curve without asking a deck to be built around it. The appeal lives in the trigger's timing. It fires on death rather than on leaving play, so a sacrifice outlet or a profitable block still rebuys the creature underneath, while exile-based removal sidesteps the recursion entirely and hauls the aura off for free.

Demonic Vigor (dom)
DOM · #85common
Pricing
Normal: $0.20
Foil: $0.51
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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