Demonic Torment
Pacifism, four years early and a color off. The design problem the card solves is the oldest one in white and black removal: how do you neutralize a creature without killing it, and what do you charge for the privilege? The answer here is the double clamp (can't attack, and a damage-prevention rider that catches blocking, trample, and the various ways a creature can still deal combat damage while tapped or restricted). That belt-and-suspenders construction is the giveaway that the template had not yet settled; later auras in this lineage trust a single clean line to do the work, but in 1994 the rules were still load-bearing enough that designers wrote the redundancy in by hand. Black paying three mana for a pure neutralization effect also reads as a color-pie artifact from a period when the pie was drawn with much fuzzier edges: this is the kind of effect that migrated almost entirely to white within a few years, leaving black with destruction, edict effects, and -N/-N shrinks instead. The card is a useful fossil of how the rules and the color pie were both still being figured out in real time; as a playable, it has been outclassed by its own descendants for almost the entire game's lifespan.

