Demon of Loathing
An edict stapled to an evasive body, which changes what an edict is worth. Sacrifice-a-creature effects like Diabolic Edict or Chainer's Edict have always been prized precisely because they route around hexproof and protection, but they cost a card and hit once. Here the effect is a rider on connection: land the seven-power flier and the defender loses a creature of their choice every combat, turn after turn, for as long as the Demon keeps swinging. The clause matters more than the number. Because the opponent chooses what to sacrifice, this is not spot removal for their best threat; it is a grinding tax that clears chump blockers and eats the board from the bottom up, which is exactly the sequencing an evasive attacker wants. Flying and trample handle the two ways a ground defender could stall a seven-drop: they can't wall it in the air, and if they gum up the skies with fliers, trample bleeds through anyway. The repeated edict then dismantles whatever defense they assembled, so the two halves feed each other. It is a top-end finisher built to punish decks that lean on a single blocker or a resilient, hard-to-target creature, converting the classic drawback of the edict (opponent's choice) into an engine by making the choice recur until the board is empty.


