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Moxonomy

Demolish

Sorcery3 generic manaRed mana

Stone Rain with a switch on it: red's standard four-mana land destruction, plus the option to break an artifact instead. The choice is real and occasionally decisive (you never draw a dedicated artifact answer against an opponent who isn't playing artifacts), but the price of the choice is what keeps the card off the short list. Color-pie logic explains why it can exist at all: red is the color that smashes rocks and Mountains, so folding "destroy an artifact" and "destroy a land" into one sorcery reads as clean, flexible disruption. The problem is the rate, not the flexibility. Four mana and a card to remove exactly one permanent is a steep tempo trade in either direction, and both halves are undercut by something more focused. The artifact half is done cheaper and faster by two-mana spot removal that wasn't built to also blow up a land. The land half is done harder by strategies that commit to land destruction as a plan, looping or stacking the effect to build toward an actual lock rather than spending one sorcery on a single tap-land. Removal of this shape sells breadth, and breadth is worth something when you can't predict what you'll need to answer. But the answer it gives you arrives a turn slower and a card heavier than the specialists, and the flexibility never quite pays back the inefficiency it costs.

Demolish (plst)
PLST · #XLN-139common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Destroy target artifact or land.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

17 sets
Show all 17 other printings
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