Dematerialize
Bounce is a strange thing to give flashback, and the friction runs through the whole design. The graveyard cast typically rewards effects whose value compounds with repetition: tempo is the worst category of payoff to buy on installment. Returning a permanent to hand delays a problem rather than solving it, and paying four mana to delay it once, then seven to delay it again, leaves you behind on raw card economy by definition. That deficit is the lever, not an oversight. The front half prices a flexible answer that can hit anything on the battlefield: a creature, an enchantment, an artifact, a troublesome land. The graveyard cast asks a sharper question late, when undoing one more board state might be worth surrendering most of a turn. Against the harder removal of its era, this trades permanence for repeatability and breadth, the second use cushioning bounce's structural weakness, which is that you only postpone the thing you answered. On a clean unconditional bounce spell the trade-off shows in its plainest form: every use buys time, never resolution, and you pay a steeper toll each time you reach for it.
