Demand Answers
Red doesn't get to draw cards for free, so it pays a toll every time: the color's card-advantage spells have always carried a discard clause, a downside body, or a self-inflicted wound to justify the raw dig. What this one does with that tax is split it into a choice between two disposals. Discard a card and it functions as the plain rummaging red has always been allowed: convert a dead card into two live ones. Sacrifice an artifact instead and the additional cost stops being a cost at all in a deck built to want it, where Treasures, clue tokens, and expendable equipment are asking to be consumed for value elsewhere. That second mode is what pushes the card past its floor: it feeds a sacrifice payoff while replacing itself, so the discard clause becomes a baseline rather than the ceiling. The instant timing matters more than the rate suggests, letting it hold up as a bluff, cash in a token before a wrath, or dig for an answer at end of turn. It is a small, load-bearing piece of the artifact-and-token economies red has been quietly building out, priced so the top end is a two-mana draw-two with upside and the bottom stays honest.

