Delirium Skeins
Symmetrical discard is a deal you can usually break in your own favor, and this is the cleanest version of the trade: empty both hands by three, then make sure you mind the empty hand less than your opponent does. The card is built for the discard-as-resource decks, where dumping your own hand is a feature rather than a cost: reanimation targets pitched to the graveyard, madness cards cast from the discard, hellbent thresholds crossed on purpose. Against a control deck holding answers, hitting three of their cards for three mana is a brutal rate; the catch is that you pay it too, which is why it never made sense in a normal midrange shell and always made perfect sense in a deck that wanted its own cards gone. Compare it to the one-sided alternatives black has always priced higher: Mind Twist scales with mana and only touches the opponent, Hymn to Tourach takes two at random for less, but both leave your own hand intact. Delirium Skeins instead leans into the symmetry, trusting the deck around it to convert the self-discard into value the opponent cannot match. The tension it resolves is a quiet one: how do you make a player happily discard three of their own cards? You hand them a deck where the graveyard is the second hand, and let the symmetry do the rest.

