Dega Sanctuary
White paying you to splash its two traditional enemies is the whole joke here, and the upkeep trigger is built to escalate the bribe: one off-color permanent earns a small tick, both halves of the white-black-red wedge double it. That tiering is a deckbuilding nudge dressed as a payoff, rewarding commitment to colors white spent most of its history opposing rather than allying with. As a card it sits at the floor of lifegain enchantments: passive, conditional on a board you would already want, and parked there contributing nothing but a counting clause every upkeep. The effect is forgettable. The intent is not. This is the white anchor of a three-enchantment cycle, each keyed to a different enemy wedge, and the set of trigger-loyalty rewards is a clean artifact of an era when design pushed players toward color combinations they had been trained to avoid. The thematic project shows through more clearly than the lifegain ever does: an early-era attempt to sell a color philosophy through commons and uncommons, with the gain itself little more than the wrapper.
