Defossilize
Reanimation spells usually buy back a specific bomb: pay the cost, get the fatty, race the ceiling. This one grafts explore onto the recursion clause twice, which quietly changes what you're paying for. The creature comes back and then digs, and the digging isn't neutral: each explore either draws you a land or fattens the returned body with a +1/+1 counter while smoothing what's on top of your deck. That double explore reshapes the value of the target rather than just recurring it. Return a small utility creature with a relevant enters-the-battlefield trigger and you get card advantage plus a growth engine on a body that started tiny. Return something already large and the counters just push it further out of removal range. The nonland reveals also let you decide, twice, whether to keep or bin the top card, so the spell threads graveyard fuel and library filtering into what is fundamentally a "put a creature back" effect. The five mana at sorcery speed is what stops the sequence from being a cheap combo enabler; it asks you to be reanimating something that earns its slot on rate alone. What makes the design worth noticing is how it reframes reanimation as a value spell rather than a haymaker: the returned creature is the beginning of the sequence, not the whole of it, and the two explores mean you almost never spend the mana and get nothing back.
