Defibrillating Current
The decision sits in how the pips are priced, not in the four damage they eventually buy. A rate like this (kill most creatures and planeswalkers, pad your life total by two) is exactly what a three-color midrange deck wants, but each of the three hybrid pips can be paid with two generic mana instead of a color, so no deck has to actually be three colors to run it. A mono-red list, a mono-white list, or any wedge in between can cast this even without all three colors of mana; the card is still Black, Red, and White, but the manabase never gates it. When the right lands show up you cash in the discount to three mana, and when they do not, the spell simply gets expensive rather than becoming a dead hand-clogger you cannot pay for. That is the payoff: a removal spell that degrades gracefully from an efficient answer into a costly-but-always-castable topdeck. The lifegain rider pulls it toward the attrition and aristocrats shells where these three colors naturally overlap; four damage clears most midrange threats and walkers outright, and the two life buys back a turn against the aggression this wedge tends to invite. It sits on the removal-with-upside axis red-white-black midrange has always chased, built so that color commitment becomes an incentive to sharpen the cost rather than a requirement to cast the spell at all.
