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Moxonomy

Defend the Celestus

Instant2 generic manaGreen manaGreen mana

Instant-speed counter distribution is the whole reason this earns its slot over the sorcery-speed pump spells it otherwise resembles. Three +1/+1 counters is a fixed quantity, but the flexibility lives in the spread: dump all three onto one attacker to push past a blocker or over a lethal threshold, or fan them across two or three creatures to develop a wider board. Because the counters are permanent, this doubles as combat trick and long-game investment: cast it in response to a block to blow out the math, or cast it main-phase to bank stats that survive the turn. That permanence is what separates it from a Giant Growth effect, where the boost evaporates at end of step; here the mana buys durable board presence, and the instant timing means you never have to commit to it before you know what the opponent does. Green has a deep bench of counter-payoff creatures, and a spell that seeds three counters at flash speed slots naturally into any deck that wants to trigger "whenever a creature gets a counter" effects or feed proliferate down the line. It is a modest, honest piece of green combat math: not a bomb, but a clean answer to the problem of a green deck wanting to spread growth across a team while keeping the option to hold up mana.

Defend the Celestus (j25)
J25 · #649uncommon
Pricing
Normal: $0.19
Foil:
Oracle Text

Rules text

Distribute three +1/+1 counters among one, two, or three target creatures you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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