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Moxonomy

Defend the Campus

Instant3 generic manaWhite mana

The modal split here is doing quiet insurance work. Combat pumps and creature removal want opposite board states: the anthem line wants your side wide and their side clear, while the destroy line wants a fat threat across the table to point at. Bundling both onto one instant means the card is rarely stranded, since whatever you draw into, one half is live. The removal half comes with a power-4-or-greater gate, which is the restriction paying for the rate: it will not answer a two-drop or a chump blocker, only the finishers and midrange threats that have grown past your reach. That gate is also what keeps the anthem side honest as a pairing, because a +1/+1-to-all pump is precisely the effect that turns a stalled board into an alpha strike, and the destroy line covers the case where the opponent's board is too big to swing through profitably. It is a plain design, but a deliberate one: two answers to two different problems, priced at instant speed so you hold it up and let the game tell you which mode it needs. The cost is that neither half is a bargain in isolation; you are paying a premium for the flexibility rather than for either effect on its own.

Defend the Campus (j25)
J25 · #186common
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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