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Moxonomy

Defeat

Sorcery1 generic manaBlack mana

The power-2-or-less clause is doing all the work here, and it is a deliberately narrow window. This is removal built to police the bottom of the curve: mana dorks, early aggressors, the two-power beaters that fill out an opening. What it cannot touch is the thing you most want dead by the midgame, the four- and five-power threats that actually end games. Black has a long tradition of removal that pays for cheapness with a restriction, whether that restriction is a converted-mana ceiling, a nonblack target, or a downside attached to the caster; this one buys hard destruction at two mana by simply refusing to look at anything sizable. The trade is honest: unconditional kill (no regeneration clause, no exile-versus-destroy wrinkle to navigate), but only on a creature small enough that you were probably winning the exchange anyway. Sorcery speed compounds the narrowness, since you cannot hold it up to ambush a freshly cast dork or punish a combat trick that pumps a creature out of range. Its worth swings entirely on how low the relevant power level of a format runs: when small creatures carry the game, it is a clean answer; when they do not, it destroys nothing you needed destroyed.

Defeat (plst)
PLST · #DTK-97common
Pricing
Normal: $0.03
Foil:
Oracle Text

Rules text

Destroy target creature with power 2 or less.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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