Deepwood Wolverine
A blocker exists to stop an attacker; this little Wolverine inverts that math by punishing the block itself. The trigger is a defensive disincentive wearing an attacker's clothes: declare a block, and the body it was sized to absorb suddenly grows out of range. A 1/1 that becomes a 3/1 on contact threatens to trade up against any creature with three toughness or less, which means the rational defensive line is often to take the hit rather than commit a blocker that dies for nothing. The discipline keeping it from being a mindless beater lives in the trigger word: it pumps only when blocked, never on the attack alone, so the bonus is purely combat-conditional and never shows up when the creature gets through unblocked or is dealt with at instant speed. It belongs to the rampage lineage that began years earlier, the family of designs where a creature's combat stats scale with the defender's decision rather than the attacker's, though here the bonus is fixed rather than scaling per blocker. The reward is built around forcing a bad choice on the opponent rather than generating raw advantage: chip damage if they let it swing, a punishing exchange if they stand in front of it. As a one-power body that still demands a real answer in the red zone, it is a clean demonstration of how a single triggered clause can turn an otherwise plain creature into a recurring combat puzzle.
