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Moxonomy

Deep-Sea Terror

Creature — Serpent4 generic manaBlue manaBlue mana

A 6/6 for six is already a fair body for the color least equipped to fight on the ground; the attack restriction is the price blue pays for being allowed one anyway. Seven cards in the graveyard is not a trivial threshold, which is the whole point: the card sits there as a 6/6 blocker until your self-mill, your cantrips, or just the natural attrition of a long game fills the yard, and only then does it turn the corner. The clause polices attacking, not blocking, so even an empty graveyard leaves you a wall that trades up against most early aggression while you assemble the count. It is a conditional finisher that asks you to do something blue already wants to do (churn through cards) and rewards you with a clock once you have. The design reads as a deliberate nudge toward graveyard-matters builds without granting any graveyard payoff of its own: no mill, no recursion, just a gate that opens when the bin is full. That makes it less a synergy piece than a reward for an existing texture of play, a fatty that earns its swing rather than getting it for free.

Deep-Sea Terror (ori)
ORI · #52common
Pricing
Normal: $0.15
Foil: $0.24
Oracle Text

Rules text

This creature can't attack unless there are seven or more cards in your graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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