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Moxonomy

Deep Reconnaissance

Sorcery2 generic manaGreen mana

Flashback is what reframes this from a Rampant Growth knock-off into a spell with two distinct lives. The front half is a slow, basic-only fetch that puts the land in tapped, paying a tempo tax for the privilege of thinning the deck and ramping; on its own that is a clunky three-mana effect, the kind of fixing every green deck of its era could find better versions of. What justifies it is the graveyard return: later, the spell finds a second basic and then exiles itself. The card folds two ramp effects into a single slot, designed for an era that treated the yard as a second hand, and smooths a curve at exactly the points a green deck most wants land: the opening turns, and again deep into the game when an extra threat would otherwise rot in hand. Restricting the search to basics keeps it grounded, since it cannot assemble a dual-land manabase or tutor a utility land, only fix and thin. The tapped land does the rest of the work of pricing it, denying the ramp any same-turn payoff. What it offers in exchange is consistency stretched across the whole game: a spell that ramps you early and, rather than becoming a dead draw, ramps you a second time from the yard.

Deep Reconnaissance (ody)
ODY · #236uncommon
Pricing
Normal: $0.11
Foil: $4.34
Oracle Text

Rules text

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback 4 generic manaGreen mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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