Decree of Pain
The Decree cycle's design pivot was packaging two functions into one card: a hard-cast top end and a cycling mode that fires a smaller version of the same effect for far less. The cast side is a board wipe that pays you back, scaling its card draw to the carnage so the table-clearing and the hand-refilling happen in the same breath. But the cycling mode is the part players actually reach for. For five mana you draw a card and shrink every creature by -2/-2, a sweeper aimed squarely at the weenie hordes and token swarms that fold to a small symmetrical shrink. That dual-mode construction means the card is rarely a dead draw: against a stalled board you spend the full cost and rebuild, against a board of small creatures you cycle it to clear the field while replacing itself in the process. Both halves answer creatures, just at different points on the curve, so a control deck folds two distinct removal spells into one slot. The wrinkle is timing: cycling resolves whenever you have priority, so the -2/-2 fires at instant speed, turning what looks like a clunky eight-mana sorcery into a combat-phase ambush during the opponent's attack. It is removal that refuses to be stranded in hand: the floor is replacing itself with a fresh card, the ceiling is wiping a full board and drawing a card for every creature it takes down.

Rules text
Format Status
More formatsFewer formats
Other printings
- Duskmourn: House of Horror Commander#136
- Bloomburrow Commander#182
- Commander Masters#148
- Commander Masters#508
- Warhammer 40,000 Commander#198★
- Warhammer 40,000 Commander#198
- Secret Lair Drop#187
- Commander 2017#111












