Decoy Ploy
The two-mana raise-dead has been a black staple since the earliest sets: Raise Dead itself, then Disturbed Burial and dozens of variants that scaled the effect up or bolted a rider on. This one narrows the eligible targets to a subgame-specific type pair (Villain and Hero cards), then hands back the flexibility with a symmetric "one or both" clause that most reanimation-to-hand spells never offered. Regrowth-style single-target recursion has always forced a choice; this asks only that both targets exist in the graveyard, and if they do, you recur two cards for the price of one. The catch is baked into the target restriction rather than the mana cost: without a board built around the Villain/Hero axis, the second mode is dead text and you are left with an overcosted Raise Dead. In a deck that traffics in both types, though, the instant-speed timing turns it into a graveyard-rebuild step you can hold up during an opponent's turn: attrition insurance that refills two slots after a board wipe or a wave of trades. The design lives entirely on the strength of the type-matters shell around it. Standing alone it is a curiosity; feeding a synergy engine that cares about recasting characters, it is the kind of two-for-one that quietly wins the long game.
