Decorated Champion
Most tribal payoffs count only the creatures you cast. This one counts your partner's too, and that single phrase ("your team") is the entire design. A two-drop that grows whenever another Warrior your team controls enters is doing arithmetic a solo deck can only half-solve: the growth curve assumes two decks feeding the same engine, so each teammate's board development becomes free acceleration for the other without either player carrying the full tribal load alone. Note the trigger's exact shape: it fires on another Warrior your team controls, so the Champion arriving does nothing for itself, and it only pays off once there are other bodies to count. That cooperative wiring separates it from ordinary go-wide lord effects, which see one battlefield and one player's triggers. On its own it degrades into a slow accumulator that needs a critical mass of Warriors from a single hand to matter; paired, it scales off a tribe two decks can pool. The trigger keys off entry rather than combat or cast, rewarding bodies regardless of how they arrive, and the counters are permanent, so the threat compounds across a long multiplayer game instead of resetting each turn. It is a payoff engineered for a specific seating arrangement: interesting less as a card to slot into a deck than as a demonstration of how a shared board rewrites a familiar tribal incentive.
