Deconstruction Hammer
Stapling artifact and enchantment removal onto an Equipment is a quieter design trick than it looks: white's aggressive shells usually have to spend a whole card slot on a naturalize effect, and that slot rots in hand against decks that never present a target. This folds the answer into a body-buffing permanent instead. Attach it early for the +1/+1 and it does honest work as a curve-filler; if the artifact or enchantment you were worried about shows up, the removal was always there, waiting on a creature rather than clogging your hand. The cost of that flexibility lives in the activation: three mana, a tap, and the Hammer itself. Notably, the granted ability carries no timing restriction, so the destruction can fire at instant speed, letting you hold it back to blow up a permanent on your opponent's turn or in response to its activation. That makes it a live answer to more than just static threats, provided you have a creature standing and the mana untapped. The sacrifice clause is where the bargain gets paid: you get one destruction, and then the Equipment is gone, so the buff and the answer are the same resource spent twice over. It belongs to a long line of white removal-on-a-stick designs that let a deck keep the pressure on while still holding a line against the permanents that would otherwise stonewall them.
