Declare Dominance
The lure is the whole point, and the pump is what keeps the lure alive. Most green combat spells ask you to win a math problem; this one rewrites who is even in the fight. The forced-block clause turns one attacker into a magnet for the entire opposing board, and the +3/+3 gives the creature that gets gang-blocked a better chance to survive the pile-on and do its work. The two halves are inseparable: the buff alone is a tempo loss, the forced block alone risks trading your creature into a wall, but together they let a single body absorb a stack of would-be chump blockers, or mow through a defending board when that body carries deathtouch or first strike. This is green's flavor of removal expressed through combat rules rather than direct destruction, a descendant of the forced-engagement logic behind cards like Lure, only welded to a body buff so the bait does not simply die for nothing. The friction is the sorcery speed: you cast it in your own main phase, so there is no instant-speed window to bait a misblock in response to declared blockers, and the opponent knows exactly what is coming before combat begins. The five-mana cost is the tax on asking for two effects in one card; whether that tax is worth paying comes down entirely to what your creature does to everything now obligated to throw itself in front of it.

