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Moxonomy

Decimate

Sorcery2 generic manaRed manaGreen mana

Four destroy clauses in one spell, and the casting restriction is the whole drama: you cannot put it on the stack unless legal targets exist for an artifact, a creature, an enchantment, and a land all at once. That clause is what turns a four-for-one into a puzzle, but the puzzle cuts both ways. Crucially, the targeting language is generic ("target [type]"), not "target permanent an opponent controls," so when the board is missing a type you simply point one of the slots at something of your own: your own basic land, your own mana rock, a creature you no longer need. The card asks for a legal choice in every slot before it leaves your hand; it does not ask that every choice be a good one. That inversion of the usual "destroy up to" template is what gives the spell its feast-or-famine shape. Against a thin early board it sits dead in hand, sometimes uncastable; in a grindy midgame where both players have committed lands, a rock, an enchantment, and a body, it lands as the most lopsided trade in the color pair. Even at its best it is rarely a clean four-for-one, since one of the four destructions often has to feed on your own side to satisfy the rules. The flavor of total annihilation is honest: you are not permitted to half-decimate.

Decimate (fic)
FIC · #323rare
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

15 sets
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