Deceit
The hybrid pips are not flexibility here; they are the whole ballot. The two enters triggers each key off a specific colored payment: two blue pips bounce a nonland permanent, two black pips strip a card from an opponent's hand. Cast it split, one of each, and you fund neither condition, keeping only a 5/5 body to fill the curve. But the six-mana cost hides four generic, so a player who pays satisfies both conditions and puts both triggers on the stack: the card scales its payout to how much color you can pour into it, from a plain beater to a two-for-one that bounces and discards as the triggers resolve. Evoke sharpens the calculus from the other end: pay the alternative cost with two matching pips and you keep the relevant enters trigger while surrendering the body entirely, turning a top-heavy creature into a cheap disruption spell that a graveyard-recursion shell can rebuy. That evoke line runs at sorcery speed, so it is a proactive tempo or hand-attack play, not a reactive one. This is the Incarnation lineage: a fat evoke creature is really a spell wearing a body, and the twist here is that the spell it wears bends with which half of the guild you feed it. One slot, several shapes: removal-on-a-stick, targeted discard, both at once, or a beater, priced so the amount of colored mana you commit is the amount of value you get back.


