Deathpact Angel
Killing it is the easy part; making it stay dead is the problem. Most resilient threats lean on graveyard recursion or a flicker effect, but this one outsources its insurance to a token: when the Angel dies it leaves behind a 1/1 Cleric whose only purpose is to buy it back, and the buyback runs on a steep tax. Reanimating the flier costs the same six-mana investment all over again, plus tapping and sacrificing the token to do it. That price is the throttle. An opponent who answers the 5/5 has not actually answered anything until they also clear the fragile Cleric holding the receipt, and a groundbound 1/1 with no evasion is trivial to pick off. So the real decision the card forces is one of sequencing and patience: kill the flier and ignore the token, and it crawls back next turn; spend a second removal spell on the Cleric, and you have traded two answers for one threat. The Angel weaponizes the attrition math that removal-heavy fair decks rely on, turning every kill spell pointed at it into a partial trade. It is a slower, costlier take on the "dies, leaves a token, the token rebuilds it" template, demanding a real mana commitment each cycle rather than a free one, which keeps it grindy rather than oppressive.

