Deathmark Prelate
Removal that eats your own to kill someone else's. The activation cost asks you to sacrifice a friendly Zombie, then spend and tap the Prelate, to destroy a non-Zombie creature with regeneration shut off. That non-Zombie clause matters most in a mirror: it cannot point at the opposing tribe, only at the creatures outside it, so two Zombie decks racing each other have to find their answers elsewhere. Everything else about the design is a tribal payoff dressed as a removal engine. The fuel is your own board, the black Zombies the era was minting in volume, which means every kill is a trade you author yourself: one of your bodies for the right to remove one of theirs. You can do it again only as fast as you can rebuild fodder, so the ceiling is set by how wide your tribe goes rather than by the card itself. The sorcery-speed restriction strips out any end-step ambush or combat blowout; this is proactive board control, not a trap to spring on an attacker. The 2/3 frame survives most of what an aggressive deck throws at a four-drop, giving the ability a stable home to fire from turn after turn. What it represents is an early-era idea of how tribal rewards could read: not a static buff or a token spigot, but a creature that converts your tribe's sheer quantity into permanent removal, one corpse at a time.
