Deathless Pilot
The Mount and Vehicle mechanics hide a curve problem: the heaviest bodies want a crew or saddle number your early creatures simply cannot reach, and a two-drop is normally the last thing that can flip one on. This one counts four toward every saddle and crew requirement while carrying a fragile enough frame to trade freely in combat. That fragility is not a liability here; it is the plan. The graveyard-to-hand ability turns a chump attacker or a dead crew member into recurring fuel, so the card asks to be spent rather than shielded: throw it into a losing block, buy it back for four mana, enable your top-end again next turn. That recursion is what separates it from a plain aggressive body. A one-shot enabler that dies with the plan it was serving is worth little; an enabler that survives the games it enables is connective tissue. This is the low-drop that makes an oversized vehicle-and-mount curve castable and keeps showing up to do the job, a body designed to be attrition-proof precisely because the strategy it fuels burns through its enablers.
