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Moxonomy

Deathknell Kami

Creature — Spirit1 generic manaBlack mana

The pump ability reads like an upside but functions as a built-in expiration date: pay two mana to swing for a single point of evasive damage, and the creature dies during the next end step regardless. That self-destruct is not a drawback so much as the whole point. The Spirit shell this belongs to runs on death triggers, and the soulshift here is calibrated to the cheapest end of that web: when this dies, it fishes back a one-or-less Spirit, the mana dorks and one-drop bodies that prime the next link in the chain. So a creature with no power and a single point of toughness becomes a self-sacrificing recursion node, a flying body you cash in on your own terms to keep the graveyard loop turning. This is how a tribal aristocrats deck gets a reliable death event without ever needing a dedicated sacrifice outlet: bake the sacrifice into the same ability that makes the creature briefly relevant in combat, and tie the payoff to the chain rather than to the body. Read that way, the 0/1 is doing more work dead than alive, which is exactly what a soulshift web wants from its smallest pieces.

Deathknell Kami (sok)
SOK · #65common
Pricing
Normal: $0.07
Foil: $0.50
Oracle Text

Rules text

Flying 2 generic mana: This creature gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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