Deathgorge Scavenger
Graveyard hate that races instead of waits. Most exile-from-graveyard effects live on enchantments or narrow spells, doing one job and asking the deck to make room for a card that does nothing in fair matchups. The trick here is that the exile is stapled to a body that wants to be attacking anyway, and the rider is split so the ability is never a dead exile: hit a creature card and you bank two life, hit a noncreature and you grow into a 4/3 for the turn. That conditional split means the disruption does work against every graveyard regardless of what is in it. The ability triggers on entry, then again every time the creature declares an attack, so the pressure accumulates across a game without ever costing tempo: each attack shaves a flashback or recursion target while padding your life or pushing extra damage. The result is a midrange creature that taxes graveyard engines by attrition rather than by a single hammer. The 3/2 body is fragile enough that the card reads as a fair threat rather than a hatebear that also happens to win the game, and that restraint is what keeps the design honest. It is the rare answer to graveyard strategies you are still glad to draw when the opponent has no graveyard at all.



