Deathcurse Ogre
A symmetrical death-trigger on a body that does almost nothing else is a strange object to build around, and that is exactly the point. The 3/3 frame is filler: nobody is paying six mana for the stats. The reward is the trigger, and the symmetry on it is the catch. Three life from every player when it dies is a wash in a one-on-one game and a liability in a slow one, so the card only finds a home where the symmetry has already been broken: a life-payoff that doesn't care about your own losses, or a board state where three points to each opponent closes more games than it costs you. This is an early-era version of a design idea that later cards refined into one-sided drain: charge a generous-looking effect, then tax it back through the symmetric clause so it only pays off for the player who has set up to ignore the downside. The trigger fires on death rather than on a sacrifice or an attack, so the card rewards trading it away in combat or feeding it to an outlet rather than keeping it on the battlefield, which inverts the usual logic of a six-mana creature. You are not casting it to have it; you are casting it to lose it on your terms.
