Deathcoil Wurm
Not trample, though it looks like a cousin of it. Trample lets a creature push excess damage past a blocker after assigning lethal to that blocker first; this is the stronger Thorn Elemental clause, which lets the Wurm ignore blockers entirely and deal its full seven straight to the defending player. Block it with a creature, block it with two, block it with a wall ten toughness tall: none of it matters, because the ability does not care what is in the way or how large it is. The damage goes upstairs regardless. The reason that effect is spelled out in a full permission sentence rather than abbreviated to a keyword is the onboarding philosophy of the beginner-focused Portal lineup: those products stripped the rules vocabulary down so a first-time player could read a card top to bottom without a glossary, and "you may have this creature assign its combat damage as though it weren't blocked" is that philosophy at its most literal. As a piece of green fatty design the 7/6 is unremarkable: a big body that refuses to be chump-blocked into irrelevance. As a teaching artifact, it is a clean specimen, a beater whose entire identity is one ability the design team decided was worth explaining in sentences rather than naming in a word.


