Deathcap Marionette
Deathtouch on a one-power body is a specific kind of insurance: it turns a cheap creature into a trade the opponent cannot make profitably with anything, blanking their best blocker or forcing a chump on defense. The mill trigger is the second job stacked onto the same frame, and its optionality is the point. Self-mill can hurt as much as it helps, so the choice is left open: fill your own graveyard when you want the fuel, decline when you're low on cards and worried about milling yourself out, or when you simply don't need the yard filled that turn. That pairing (a self-mill enabler with a body that actually earns its combat step) is what separates this from the pile of graveyard-payload enablers that fold on the ground and do nothing once their trigger resolves. Deathtouch keeps it relevant long after the mill has fired: it holds down a lane, threatens to eat something on the crackback, and gives the two-mana slot a reason to stay on the battlefield. The Fungus tag does light thematic work; the real axis is a low entry cost buying both a persistent removal-shaped threat and a one-time dig into the graveyard, letting a deck build early yard density without spending a slot on a pure mill spell that leaves no board behind.
