Deathbellow Raider
The compulsion to attack is the price written into the body. A 2/3 for two mana in red is a fair beater, slightly over the going line for its size, and the regeneration clause off-color in black hints the design wanted you to keep this creature alive past the first trade. But "attacks each combat if able" pulls the other way: you cannot hold it back to block, cannot keep it home against a faster clock, cannot use those three toughness defensively. The reward and the restriction sit on opposite sides of the same card. Regeneration answers the obvious objection (forced attackers die to chump blocks and combat tricks) by letting you pay to bring it back to a healthy state, but the activation asks for a color the card itself does not produce, so the durability only matters once black is already in the mana base. That two-color demand is the real shape of the design: a Minotaur built to crash in every turn, made resilient only if you can fund a regeneration it cannot pay for itself. It sits with the red creatures that hit harder because they refuse to stop hitting, with a black splash bolted on to keep the engine from grinding itself out against the very blocks the attack clause invites.
