Death Tyrant
Most token-makers reward you for going wide; this one rewards you for trading. The Negative Energy Cone triggers on death in the combat step, but only from the two positions the card cares about: your creatures that were attacking, and your opponent's creatures that were blocking. That framing turns every combat into an exchange the beholder profits from either way. Swing in and lose a creature to a block? You get a 2/2 back. Force a bad block that dies on the crackback? Another Zombie. The 4/6 body with menace is built to make those trades happen: hard to block cleanly, sturdy enough to survive the swings it provokes, so the death triggers keep firing turn after turn. The self-reanimation clause is the piece that keeps the engine from being a one-time investment; pay the cost and the tyrant crawls back tapped, ready to grind another combat cycle rather than sitting dead in the yard. What holds it together as a design is that the Zombies are not a payoff for building an aristocrats shell or a sacrifice loop: they are a payoff for attacking and blocking, the most basic thing creatures already do. It reads as a straightforward beater, but the reward structure quietly asks you to keep throwing bodies into the red zone, confident the board only gets wider when they die there.

