Death to Our Enemies
A payoff for spellslinging that funds its own countdown. The design puzzle most storm-adjacent enchantments run into is that they reward you the instant you cast, then leave you holding a fistful of triggers and no mana to spend them. This one solves its own tempo problem: every noncreature spell mints a Treasure alongside its plan counter, so mana and progress accumulate in the same motion, and by the time the third spell drops its Treasure you have often built the resources to cast the fourth that ends it. The tapped clause is the leash that keeps it honest: a Treasure made this turn cannot fuel a spell this turn, so the engine cannot loop rituals into itself for an unbounded chain. It does not, however, force the plan across multiple turns. Cast four noncreature spells in one turn and the fourth counter lands and fires immediately; the discipline is on the mana, not the calendar. The finale is where the math gets interesting: seven damage split among one or two targets reads as reach against a face and as a two-for-one against a stalled board of blockers. And the payoff is not something you activate or hold in reserve. The fourth counter triggers the sacrifice on its own, and the damage follows as a reflexive trigger once the enchantment is sacrificed. You cannot redirect it or bank it; the plan resolves on its own schedule, which is both the flavor of the name and the shape of the design.
