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Moxonomy

Death Pulse

Instant2 generic manaBlack manaBlack mana

Most cycling cards charge a small premium for the option to ditch them later; here the discard mode is grafted onto a removal spell that already earns its slot. Cast for full, the -4/-4 kills nearly anything a fair deck fields at parity or better. The cycling clause is where the design earns its second life: when there is no target worth a hard answer, you pay close to the spell's own cost to draw fresh and still shave a point off something across the table. That -1/-1 rider looks negligible, but it separates a cycle into dead air from a cycle into a tempo swing, finishing a flier already chipped in combat or killing the token a single point was always going to handle. The structure resolves an old tension in interactive black: removal that draws dead against the wrong board. This card never has a dead copy, only a less impactful one, and the two modes share enough of a price that the choice stays genuinely live every game. It is a quiet template, the kind that gets borrowed: a heavy-handed effect bolted to a discount escape hatch that still does a fraction of the original job on the way out.

Death Pulse (ons)
ONS · #137uncommon
Pricing
Normal: $0.14
Foil: $1.08
Oracle Text

Rules text

Target creature gets -4/-4 until end of turn. Cycling 1 generic manaBlack manaBlack mana (1 generic manaBlack manaBlack mana, Discard this card: Draw a card.) When you cycle this card, you may have target creature get -1/-1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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