Death-Priest of Myrkul
Three tribes under one anthem is a hedge black almost always has to make: Skeletons, Vampires, and Zombies rarely fill a deck on their own, so this lord lifts all of them at once rather than betting on a single clan. Building for a color instead of a creature type is the compromise, and it aggregates whatever reanimated bodies you can muster under one boost. The interesting half is the token engine on the back. The end-step trigger asks only that something died that turn (anything, including on the opposing side), then charges one mana to mint a 1/1 Skeleton that conveniently sits inside the anthem it provides. That loop is the quiet ambition: a lord that manufactures its own subjects, so the anthem never runs out of legs to buff. The pacing is deliberately restrained, one token per turn at end step, which caps the ceiling and keeps this from spiraling into a token machine on its own. The result wants a board where creatures trade freely, converting the churn of combat into a slow, self-feeding stream of buffed 2/2 Skeletons. It rewards a death-as-resource shell that treats trades as fuel rather than losses, doing double duty as both the payoff and the thing that keeps the payoff fed.
