Death Frenzy
The board sweep that pays you for the carnage. Symmetric -2/-2 effects had been a black-green staple for years before this one, but most of them ended at the wipe: you cleared the small creatures and took the resulting card-disadvantage on the chin. The life-gain rider is the wrinkle that changes the math. Because it triggers on every creature death across the whole turn (not only the ones the -2/-2 kills as the spell resolves), the payout keeps compounding well after the spell leaves the stack. Cast it, then sacrifice your survivors, push an attack that trades, or let a death-trigger engine grind: each body that hits the graveyard is another point of life. The -2/-2 is also deliberately undersized as removal goes, which is why it stops short of a true wrath. It scythes the one- and two-toughness creatures that swarm strategies live on while leaving anything sturdier standing, so the card reads as a hard answer to go-wide boards and a soft one to everything above it. That asymmetry is the design discipline: the sweep is small enough to function as a targeted answer to tokens rather than a catch-all reset, and the life-gain is the consolation that makes the trade-down worth your turn. The sorcery-speed cost means you commit on your own turn with full information about the current board but none about the swing to come.
