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Moxonomy

Death Frenzy

Sorcery3 generic manaBlack manaGreen mana

The board sweep that pays you for the carnage. Symmetric -2/-2 effects had been a black-green staple for years before this one, but most of them ended at the wipe: you cleared the small creatures and took the resulting card-disadvantage on the chin. The life-gain rider is the wrinkle that changes the math. Because it triggers on every creature death across the whole turn (not only the ones the -2/-2 kills as the spell resolves), the payout keeps compounding well after the spell leaves the stack. Cast it, then sacrifice your survivors, push an attack that trades, or let a death-trigger engine grind: each body that hits the graveyard is another point of life. The -2/-2 is also deliberately undersized as removal goes, which is why it stops short of a true wrath. It scythes the one- and two-toughness creatures that swarm strategies live on while leaving anything sturdier standing, so the card reads as a hard answer to go-wide boards and a soft one to everything above it. That asymmetry is the design discipline: the sweep is small enough to function as a targeted answer to tokens rather than a catch-all reset, and the life-gain is the consolation that makes the trade-down worth your turn. The sorcery-speed cost means you commit on your own turn with full information about the current board but none about the swing to come.

Death Frenzy (ktk)
KTK · #172uncommon
Pricing
Normal: $0.09
Foil: $0.35
Oracle Text

Rules text

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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