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Moxonomy

Deal Gone Bad

Instant3 generic manaBlack mana

Four mana at instant speed to shave three points off a creature's toughness is a rate you would never pay in a vacuum, which tells you the -3/-3 is not really the point. The mill three is bolted on as a second target, and the two halves need not touch the same player: shrink an attacker on the opponent's side, feed cards into a graveyard you actually want stocked, and the spell does two jobs on two players in one instant-speed window. That split-target construction is the whole design logic. As pure removal it is soft (three toughness is a real ceiling, and creatures grow past it), so the card only earns its cost when the mill matters, whether that means self-mill to fuel a reanimation or graveyard payoff, or clock-mill against a deck racing its own library. The instant timing lets it sit up as a combat trick that also advances a mill plan, collapsing two turns of setup into one. It rewards a build that treats the graveyard as an asset rather than a liability, and does little for one that treats the yard as a dumping ground.

Deal Gone Bad (snc)
SNC · #74common
Pricing
Normal: $0.05
Foil: $0.04
Oracle Text

Rules text

Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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