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Moxonomy

Deadly Wanderings

Enchantment3 generic manaBlack manaBlack mana

Static anthems in black almost always scale with your board: the more creatures you deploy, the more the buff spreads. This one inverts that instinct. It hands out +2/+0, deathtouch, and lifelink, but only while you control exactly one creature, which means every second body you commit to the battlefield switches it off. That single-threat clause turns a generically strong package into a discipline test. The lone creature it does bless becomes a genuine problem: deathtouch on a widened power means it trades up against anything in combat, on offense or defense, while lifelink tilts every race by the same +2 it grants. The trouble is that black's whole toolkit pulls against the enchantment's requirement. Tokens, chump blockers, recursion, sacrifice fodder, the color's usual answer to pressure is to add bodies, and each one of those instincts is now a liability. Playing around this card means building a deck that wants to keep its creature count pinned at one and threatening enough on that single body to make the restraint pay. It is a build-around that rewards subtraction rather than the acceleration black usually offers, and that unusual ask (fewer creatures, not more) is what gives it a personality beyond its rate.

Deadly Wanderings (dtk)
DTK · #94uncommon
Pricing
Normal: $0.19
Foil: $0.33
Oracle Text

Rules text

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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