Deadly Visit
Five mana for unconditional creature removal is a rate the game settled long ago: Murder costs three and does the same job without the rider. The pitch here is the rider. Surveil 2 converts a spell that would otherwise read as pure tempo loss into card selection, smoothing your next two draws and feeding the graveyard for whatever wants to live there. That last part is the design's real angle. A self-mill of two is not incidental in a black deck; it is fuel for delve, for reanimation targets, for escape costs, for anything that counts cards in the bin. The card asks you to overpay on the removal so the removal can do a second job, and whether that trade earns its two extra mana depends entirely on how much the second job matters. In a pile that just wants dead creatures, this is a worse Murder. Where the graveyard is a resource to be mined, the surveil is the reason the card makes the cut and the kill spell is the bonus. It is a clean expression of the philosophy behind surveil itself: bend a card's value toward graveyard-matters strategies without printing a dedicated enabler, letting one slot serve two masters at a price tuned high enough that neither master gets it for free.
