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Moxonomy

Deadly Precision

SorceryBlack mana

The single black mana is the bait; the additional cost is the whole transaction. Unconditional destroy-target-creature at one mana has always been priced somewhere, and this design puts the price in a place the caster controls rather than the deckbuilder. You either pay four generic (turning it into a five-mana Murder that is happy to sit late-game) or you feed it an artifact or a creature, which is where the card stops being removal and starts being an engine input. That sacrifice clause is the interesting axis: it is a removal spell that willingly pays in bodies, so in a deck that wants creatures dying anyway (a token board, a graveyard shell, an aristocrats loop that cares about the leaving), the "cost" is a second effect you were already trying to generate. The additional-cost structure is doing double duty as a fixed price and as a synergy hook, and which one it is depends entirely on the shell around it. The trade-off keeps the rate honest: with nothing to sacrifice you are paying full retail, so the card punishes an empty board and rewards a cluttered one. That inversion (removal that gets cheaper the more you have already committed) is a cleaner statement of the black-sacrifice value proposition than most spells that try to bolt the theme on, because here the theme is the mana cost.

Deadly Precision (tla)
TLA · #95common
Pricing
Normal: $0.14
Foil: $0.22
Oracle Text

Rules text

As an additional cost to cast this spell, pay 4 generic mana or sacrifice an artifact or creature. Destroy target creature.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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