Deadly Allure
The old lure-and-deathtouch combo took two slots: glue an opposing creature into a block, then make sure the thing it bites kills it. Lure handled the redirect, a deathtouch creature handled the math. This compresses that idea onto one mana, but it narrows the redirect in a telling way. The "must be blocked if able" clause obligates a single defender to take the target, not the whole opposing line; pair that with deathtouch and you turn one creature into a fork for the defender, who must throw a blocker into a guaranteed trade or let the damage through. That is a proactive way to pick off the best blocker in a stalled board, or a way to push damage past a wall. The structural wrinkle is the color split on the back end. The flashback cost is green rather than black, so the card is built to live in a Golgari shell that can pay both halves and run the effect twice across a game. The split is deliberate: rather than park both costs in one color, the design stretches the card across the Golgari pair and asks the deck to justify both. Worth noting against the temptation to treat the graveyard cast as a trick: this is a sorcery on both ends, and flashback never changes that, so even the second cast lands on your own turn at sorcery speed, not as a combat ambush.

